I’m a general game developer with over 9 years of game industry experience. I’ve been a game designer, CEO, programmer, producer, writer and production manager and worked with everything from small indie games to large subcontracting projects and licenses such as Star Wars and Pixar. Roleplaying games are both my favourite and forte.
I’m the creative lead behind games such as Rimelands: Hammer of Thor and Trulon: The Shadow Engine.
Currently working as a freelancer, open for new opportunities.